Computer Graphics
大约 2 分钟
Computer Graphics
Rendering Pipeline
「渲染管道」
- General (rasterization) Rendering Pipeline (RP)「一般(光栅化)的渲染管道(RP)」
- Ray Tracing (RT) 「光线追踪(RT)」
- Rasterization「光栅化」 vs. Ray Tracing (RT)
General (rasterization) RP

Ray Tracing

Rasterization vs. RT
- Rasterization RP is well optimized (i.e., it is very FAST)
- Model rasterization RP supports more realistic lighting
- 光照贴图
- 光探头「Light Probes」
- Real-time global illumination「照明」
- Model rasterization RP supports more realistic lighting
- RT simulates real physics of light (i.e., it is very costly)「RT模拟了真实的光的物理特性(也就是说,它的成本很高)。」
- NVIDIA 深度学习超级采样 (DLSS)
- RT denoising「去噪」 is again very costly
